Tools, machines and hay products explained

Updated 2026-09-27

On this page

Choose equipment for the job that is slowing you down: collecting hay, moving it, processing it or finding needles. A processor needs a supply route; a conveyor needs a destination. Buying both without checking their connections can leave you with an idle line.

Which equipment does which job?

JobEquipment to look forWhat to check
Manual collectionShovels, pitchforks, vacuumsHow the tool gathers hay and where you will unload it
Carrying hayBuckets, wheelbarrowsThe capacity display and the trip to your destination
Automatic transportConveyors, robotic armsPickup position, travel direction and delivery point
ProcessingBalers, hay wrappers, paper machinesAccepted material and the product leaving the machine
Needle detectionMetal detector, scannersWhere detection happens along your digging or conveyor route

These equipment families appear in the official game description. Check your Demo's shop and unlocks before planning around an item shown on the full game's store page.

A pitchfork beside a bucket whose hay display reads 485 / 600.

The bucket display in this official screenshot shows its current load against its capacity. Watch that display while collecting; the number shown here is one pictured setup, not a capacity for every bucket or upgrade.

For the manual collection loop, start with Getting started. For detection equipment, see Needles and scanners.

What are the hay products?

The store names hay pulp, compressed bales, eco bricks, hay paper and pellets. Those names describe different processed outputs: pulp, compacted bundles, bricks, paper and small pellets. They are not a recipe sequence: do not assume that producing one automatically supplies the next.

When choosing a product, work backward from the machine that makes it. Read its input label, identify how you can supply that material, then check where the output can go. In particular, distinguish loose hay from an already processed product when connecting two machines.

For a concrete example, the Demo V8 update added resource indicators such as BRICKS and HAY to the Pellet Disc Machine. Read those indicators when connecting it; the machine's name alone does not tell you which material belongs at each connection.

Check the whole purchase, not just the machine

Robotic arms surround a hay pile, with several separate conveyor routes running around the warehouse.

The screenshot shows why floor space matters: the machines beside the pile are only part of the installation; their belts also need room.

Before spending, check:

  1. Input: can your existing setup deliver the material this machine accepts?
  2. Power: what connection does it need, and can you reach it?
  3. Output: where will its product leave, and is there space to connect that side?
  4. Destination: will the output feed another machine or a sale point that accepts it?

Leave enough budget and space to finish those connections. Then observe one complete material route before adding another branch; the automation guide walks through that layout check.

Equipment, product names and screenshots: official Steam game page and Demo page.